Year 2

 

The second half of the year looks to be a big one in Year Two – full of new learning, exploring and relationship building!

Inquiry Learning

Our Term Four Inquiry Learning unit leads us to explore the concept of Sustainability. We relate our learning to our previous unit titled ‘Change’ by using a cause and effect lens to look at the impact our choices have on our environment. We will extend our understanding of pollution by looking at its impact on our land, air and sea.

Our focus will then shift to ways we can be more sustainable and lessen our negative impact on the environment. We explore the 5R’s – refuse, reduce, reuse, recycle and recover and learn how we can apply these concepts at school and home.

Most importantly, we will learn that change starts with ourselves and that the things we do as individuals, families, classes and schools can make a positive difference in our world.

Our unit will be complemented by an incursion run by Monash Council. Their Recycling Education Officer will teach us how to recycle properly and the process our recycling goes through from the curb to recycling factories and back to our shops and homes! Our local Bunnings store will also be visiting us to teach us about sustainable gardening and composting.

Digital Technologies - Coding

The main focus of our Digital Technologies learning this term will be Coding. Coding (or programming) is producing a list of step by step instructions to get computers, games or apps to do what we want them to do!  

In Year Two, students will take part in a range of coding activities to enhance their skills and understanding in this area of the curriculum. Students will;

·       complete unplugged activities that explore the basics of programming without relying on the use of electronic devices,

·       program Bee Bots to perform certain actions, including navigating maps and creating letters and numbers,

·       use the Code-a-Pillar app to create a path to follow using drag and drop command segments

·       create video games using the Bloxel game board,

·       play Robot Turtles – a board game that teaches the fundamentals of programming,

·       and use problem solving and collaborative team work skills to ‘debug’ errors in code.

Taking part in these Coding activities allows our students to develop confidence and demonstrate creativity. Students develop new ways of thinking and problem solving techniques that can be applied to other areas of the curriculum. They extend their planning, sequencing and critical thinking skills. Above all, these activities are fun and engaging for our young learners!

Do not train children to learning by force and harshness, but direct them to it by what amuses their minds, so that you may be better able to discover with accuracy the peculiar bent of the genius of each.
— Plato